![]() ![]() Assuming that it looks like I tackled this the right way. #Laserdisc game emulator zipIf I can hand this off to you, like a zip of just these files or a pull request, let me know. It is assumed that the framefile.txt will have the sameĪlternate game roms may be added without duplicate storageīy symlinking the files in one folder to another.Īll actual roms should be added to the daphne/roms subfolder Given that a game involves a handful of files, as well as a hard-coded game name, here are the contents of /home/pi/RetroPie/roms/daphne/READ_ME which sorts all that out: Add each new laserdisc game here in a directory named * Added /opt/retropie/configs/daphne/emulators.cfg ![]() * Added dir /home/pi/RetroPie/roms/daphne for both roms and laserdisc images * Added the daphne runtime to /opt/retropie/emulators/daphne/ This was the only existing file that needed to be modified. * Added “daphne” entry to /etc/emulationstation/es_systems.cfg. Here’s the rundown of what I did after snooping around Retro Pie’s guts: If it saves you time, I’ll gladly share the changes I’ve made. Your suspicion seems to be right that runcommand needed to clean up the framebuffer settings on exit. Herbfargus, great news – I’ve been able to integrate this daphne build very elegantly into Retro Pie. Completely black screen, but I can SSH in and see that emulationstation is running, while daphne is not. I’d have to test it myself though to verify. Generally we pipe things through the runcommand script which helps with that. It’s pretty common when launching some things from emulationstation. Possible its leaving the framebuffer in an unusable state upon exit. You’ll see an error message that the tiny lair ROM file is missing (not the same as the big laserdisc asset files). Then with no games available, you should be able to run the minimal GUI with the “no laser disc” command line option: $ cd daphne I threw a quick and dirty but readable build script together, so these commands alone SHOULD produce a runnable binary on your RPi. #Laserdisc game emulator codeSo far, I’ve left out all my source code changes, as they don’t likely affect the end result. First commit produces the original source, verbatim. Tested on RetroPie 4.5 for Raspberry Pi 2. On the special features of the DVD video game Dragon's Lair released by Digital Leisure, a group of children can be seen playing Cliff Hanger during a visual montage.Here it is. ![]() ![]() In the film The Goonies, Chunk is playing Cliff Hanger when he sees the Fratelli Brothers driving past while being chased by the police.The winner of the show, Mark Walsh, won a Cliff Hanger cabinet. The television show Starcade featured a special episode where rather than playing the usual three games, the contestants played three rounds of Cliff Hanger.Also, several soundbits of Yamada can be heard when Cliff and the Count are fighting on one of the rotating gears, and Cliff says 'Kurarissu?' again before Clarissa goes up the stairs. The American voice actor then says 'I think we'd better get out of here' before one other missed overdub can be clearly heard: the Count (Taro Ishida) from the original film saying 'ute' ('fire'). However, when 'Cliff' finally reaches 'Clarissa's' chamber, the player can clearly hear Yasuo Yamada's voice saying 'Kurarissu?' ('Clarisse?') from the original vocal track of Castle of Cagliostro. The voices were overdubbed mainly in English. ![]()
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